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New World Computing : ウィキペディア英語版
New World Computing

New World Computing, Inc., was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996.
Amidst financial turmoil, the 3DO Company laid off a large portion of the staff of New World Computing on April 15, 2002. While a smaller, core staff remained at New World Computing, the following year saw little improvement in parent 3DO's situation, and the company filed for Chapter 11 Bankruptcy Protection in May of that year. Before dissolving later that year, 3DO sold the rights to the ''Might and Magic'' series to Ubisoft. As an in-house development studio of the 3DO Company, New World Computing ceased to exist with the dissolution of its parent organization.
==Might and Magic==
(詳細はMight and Magic Book One: The Secret of the Inner Sanctum'', was programmed by Jon Van Caneghem for over a three-year period ending in 1986. Released for the Apple II on June 1, 1986〔, (【引用サイトリンク】url=http://mac.ign.com/objects/490/490406.html )〕 with ports for the Commodore 64, Mac OS, and MS-DOS following a year later,〔 the game was successful enough to warrant a sequel, ''Might and Magic II: Gates to Another World'', released for the Apple II and MS-DOS in 1988.〔(【引用サイトリンク】url=http://www.mobygames.com/game/might-and-magic-ii-gates-to-another-world/release-info )
The third installment, ''Might and Magic III: Isles of Terra'' was released in 1991 and was the first game in the series designed specifically for MS-DOS-based computers, although ports were released for a variety of other systems, including the Mac OS, Super Nintendo Entertainment System, and the Sega Mega Drive.〔(【引用サイトリンク】url=http://pc.ign.com/objects/006/006364.html )〕 ''Might and Magic III'' featured an entirely redesigned game engine and 8-bit VGA graphics.〔(【引用サイトリンク】url=http://www.cdaccess.com/html/pc/m&m-tril.htm )
The ''Might and Magic III'' engine was reused for the next two installments of the series, ''Might and Magic IV: Clouds of Xeen'' and ''Might and Magic V: Darkside of Xeen'', released in 1992 and 1993, respectively. When installed together, the two games became a single, omnibus-style title called ''World of Xeen''.〔(【引用サイトリンク】url=http://www.mobygames.com/game/might-and-magic-darkside-of-xeen )〕 In 1994, New World released an enhanced CD-ROM version of ''World of Xeen'' featuring Red Book CD audio and spoken dialogue.〔(【引用サイトリンク】url=http://www.mobygames.com/game/might-and-magic-world-of-xeen )〕 The ''Might and Magic III'' engine was used one final time for ''Swords of Xeen'', a continuation of ''World of Xeen'' produced by Catware under permission from New World Computing. Although it was never released as a standalone title, ''Swords of Xeen'' was included in numerous ''Might and Magic'' series compilations released by New World Computing and, later, the 3DO Company.〔 〕
After a pause of five years (during which time the Heroes of Might and Magic spin-off franchise was launched) New World returned to the Might and Magic series with ''Might and Magic VI: The Mandate of Heaven'', their first game to use 3D graphics, and the first to be released for Microsoft Windows.〔 ''Might and Magic VII: For Blood and Honor'' (1999) and ''Might and Magic VIII: Day of the Destroyer'' (2000) followed, using the same engine, but adding support for graphical hardware acceleration. In late 2001, ''Might and Magic VIII'' was released for the PlayStation 2 video game console in the Japanese market only, courtesy of developer Imagineer.
Also in 2001, New World and 3DO released ''Legends of Might and Magic'', a spin-off of the ''Might and Magic'' series. Originally conceived as an online multiplayer action role-playing game (and announced as such when it was unveiled at E3 in 2000), by the time of the game's release the following year it had evolved into a more traditional first-person shooter.
The next ''Might and Magic'' game was released in 2002 as ''Might and Magic IX'' for Windows. Abandoning the now-dated ''Might and Magic VI'' engine in favor of the Lithtech engine (also used in ''Legends of Might and Magic''), ''Might and Magic IX'' was the first game in the series to be rendered entirely in 3D. Unfortunately, the release of the game was rushed, and the finished product was received poorly by critics, who noted the numerous software bugs remaining in the final release, most of which were not fully resolved by the sole patch released before New World Computing's dissolution. The most current game, released by Ubisoft in 2014, is Might and Magic X.
Before its bankruptcy, the 3DO Company produced two further spin-offs of the ''Might and Magic'' series: ''Crusaders of Might and Magic'' and ''Warriors of Might and Magic''. Neither of these games was developed by New World Computing, however. Similarly, a number of ''Might and Magic'' spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates. Obviously, New World Computing was involved in the production of none of these (including ''Dark Messiah of Might and Magic'').

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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